AI Insights · Timothy · April 2024
Top 5 Anime Games Performance on Unified Platform in Middle East in Q1 2024
Discover the Q1 2024 performance of the top 5 anime games in the Middle East, including weekly downloads, revenue, and active users trends.
In the first quarter of 2024, the top 5 anime games on a unified platform in the Middle East showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
ONE PUNCH MAN: WORLD started strong with weekly downloads peaking at approximately 94K in the last week of January but saw a significant drop to around 2.6K by the end of March. Weekly revenue followed a downward trend, starting at $14.8K and decreasing to about $2.1K. Active users also saw a decline from 46.6K to 13K over the quarter.
ONE PIECE Bounty Rush experienced a significant revenue spike mid-quarter, reaching $146K in the week of February 12. Weekly downloads remained relatively stable, fluctuating between 5K and 13K. Active users showed a slight decrease from 124K at the start of January to 97.8K by the end of March.
DRAGON BALL LEGENDS had a notable increase in revenue during the last week of March, peaking at $32.8K. Weekly downloads were relatively steady, ranging from 3.5K to 5.4K. Active users remained consistent, fluctuating between 38.1K and 41.9K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE displayed a revenue peak of $32.2K in the week of February 19 but saw a decline afterward. Weekly downloads varied, with a high of 8.1K at the beginning of January and a low of 1.8K in early March. Active users ranged from 21.6K to 27K during the quarter.
CAPTAIN TSUBASA: ACE showed stable active user numbers, increasing from 31.8K to 40K. Revenue was consistent, averaging around $11.5K to $14.1K per week. Weekly downloads were modest, fluctuating between 2.1K and 4.8K.
These insights are derived from Sensor Tower’s data. For more detailed analytics and trends, visit Sensor Tower.